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Courses

 

Schedule

 

Programs

COURSE DESCRIPTIONS
  DGA* 111: Introduction to Computer Graphics

(formerly FA 210: Computer Graphics I)

An introduction to creating images using the computer. Students will learn basic imaging skills through the use of several software programs. Previous drawing or design experience is helpful and no prior computer skills are required. (Fa,Sp) 3 credits
  DGA* 212, DGA* 214, DGA* 216: Advanced Computer Graphics

(formerly FA 211, FA 212, FA 213)

This course is a continuation of computer imaging skills developed in DGA* 111 but with an emphasis on creating and executing design projects on the computer. The course includes instruction in advanced software such as Adobe Illustrator and Adobe Photoshop as well as such topics as image scanning, memory management and color outputting. Studio: 6 hours per week. (Advanced Computer Graphics may be taken up to three times for credit.) Prerequisite: DGA* 111 or COM* 213 or permission of instructor. (Fa,Sp) 3 credits

  DGA* 240/CST* 254: Web Page Design

(formerly MM 245/CST 245)

Students will learn the fundamentals of designing, planning and producing web sites and pages for posting on the Internet. Image management and creation, information design, and animation creation and use are major topics. Emphasis will be on site design and management. Students will work with HTML code and a web page editor. Class: 6 hours per week. Prerequisites: DGA* 111, COM* 213 or permission of the instructor. (Fa,Sp) 3 credits

  DGA* 261/COM* 186, DGA* 262/COM* 286: Computer Animation, Computer Animation II

(formerly FA 251/COMM 251, FA 252/COMM 252: Computer Animation, Advanced Computer Animation)

(Fa,Sp) 3 credits. See Communications.

  DGA* 271: 3-D Computer Modeling I

(formerly MM 201: Introduction to Three-Dimensional Modelling)

Students will learn to design and create in digital 3D space, changing flat art and images into shapes with solid volume. The course will cover basic 3D topics such as wireframe assembly, extruding and lathing, various approaches and techniques of lighting and shading, image and texture mapping and development of animation in the 3D space. Use and integration of 3D forms and animations with other multimedia soft-ware will also be covered. Class: 6 hours per week. Prerequisites: DGA* 111 or DGA* 212 or COM* 213 or permission of the instructor. (Fa) 3 credits

  DGA* 273: 3D Computer Modeling II

(formerly MM 202: Three-Dimensional Modelling II)

This course will help the student elaborate on the 3D skills that were developed in DGA* 271. Students will work on longer, more involved projects either in 3D scene development or 3D animation. This course counts as a Computer Studio elective in the Multimedia Studies program. Class: 6 hours per week. Prerequisites: DGA* 271 or permission of the instructor. (Fa,Sp) 3 credits

  DGA* 283: Digital Video Editing

(formerly MM 205: Digital Video/On-Line Editing)

This course will introduce students to the discipline of digital video. All analog video will be digitized using a Macintosh computer and clips assembled into larger productions using on-line software such as Adobe Premiere and Final Cut Pro. Topics will include scripting, analog digitizing, compression schemes, Quicktime movies, A/B roll composition, output to tape, special effects managing and sound design. Class: 6 hours per week. Prerequisite: COM* 166 or COM* 240 and DGA* 111 or DGA* 212 or COM* 213 or permission of instructor. (Fa,Sp) 3 credits

 

DGA* 287: Advanced Digital Video

(formerly MM 206: Digital Video II)

This course allows students to continue their training in computer-based video editing. Students will develop projects of their own design and learn to take a video project from the planning stages, through video shooting, to digitization and editing. This course counts as a Computer Studio elective in the Multimedia Studies program. Class: 6 hours per week. Prerequisite: DGA* 283 or permission of the instructor. (Fa,Sp) 3 credits

  DGA* 298: Computer Game Design with Flash

This course will lead students through both the conceptual design of games and simulations as well as the essential computer programming that makes these things function. The course will focus on the use of the animation application Flash. FlashÕs programming language called ActionScript is used to create dynamic content for websites and interactive CD-ROMs and in recent years FlashÕs programming potential as been used to create games (both drive-based and online), education simulations and interactive content for new cell phone technologies. Class: 6 house per week. Prerequisite: DGA* 111 or permission of instructor. (Fa) 3 credits

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